Starcraft 2: Novidades sobre o Patch 1.1
Faz um mês que o Starcraft II foi lançado ao público. Com uma campanha Single-Player memorável e um Multi-Player super competitivo e viciante, o Starcraft II tal como o seu antecessor promete vir para ficar por muitos anos. A Blizzard sabe disso e parte do sucesso da empresa advém exactamente desse facto. Por isso mesmo o primeiro patch para o SC2 está a chegar com melhoramentos ao jogo, ao Battle.net e ao equilibro em multiplayer.
Patch 1.1: O que aí vem
Uma das maiores desilusões, pessoalmente e penso que no geral, do novo Battle.net é a omissão de canais de chat. Não se percebe como a Blizzard retrocedeu neste campo, visto o Battle.net estar melhor que a primeira versão em todos os aspectos mas falhar redondamente no aspecto da comunicação. Numa época em que a integração de serviços sociais como o Facebook é tão importante, a incapacidade de poder comunicar dentro do jogo com outras pessoas parece-me francamente inaceitável. O Patch 1.1 vem entre outras coisas resolver exactamente essa falha (até ver).
Nas alterações ao “balancing” do jogo, nota para um nerf aos Siege Tanks contra Light Units, aos Ultralisks contra armored Units e um nerf aos build times dos Zealots, Reapers, Bunkers e o cooldown das Warpgates.
Está prometido igualmente melhoramentos ao map editor, aos custom games (esperemos que a possibilidade de fazer download de um mapa e jogar o mesmo sem ter que ser através do Battle.net) e suporte para o NVIDIA’s 3D Vision.
To begin, we’ve heard a lot of feedback from our global community about standardized hotkey options. We’re happy to announce that in patch 1.1 we are going to make the Standard (US) and Standard for Lefties (US) hotkey options available in all regions.
Balance Changes
We have several balance changes in store. One general change we’re making is that friendly units will no longer provide vision after being killed. Enemy units previously revealed will no longer be targetable. Now let’s break down the additional balance changes we’re implementing.
Maps
We’re going to be adding destructible rocks to the Desert Oasis map to make natural expansions easier to protect. In addition, the center map watchtower area is being narrowed.
Protoss
We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby “proxy” gateways. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost.
Terran
There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds.
Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we’re changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage.
Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We’re aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8.
Zerg
Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target.
And Beyond…
We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels. We will be sharing more specific information in the coming weeks. As with all of our previous games, we will support StarCraft II for many years to come. Your feedback and participation is critical in making this not only the best game it can be, but also the most engaged gaming community in the world. We look forward to the implementation of patch 1.1, as well as sharing our plans for our future gameplay and Battle.net features.
We’ll see you online!
Notícia Original: Starcraft 2 Blog
Até logo que agora vou jogar uns Quick Matches!





